Work done this week:
Applied a Texture to my Vehicle.
Here is a red paint job for my car I will continue to touch this up.
I have also applied a texture the Windows.
Tyres have been Textured.
Bush.Modelling, Lightning, Rendering
Sunday, 13 May 2012
Saturday, 28 April 2012
200 Poly Objects
Bin.
I've started off by deleting the bottom face because the bottom will not be seen.
I have UV unwrapped my bin now I'm going to add a texture in Photoshop and imported back into Maya.
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| PSD Colour Texture. |
This is my finished Bin.
Final Polycount: 93 polys
Cone.
Finished UV unwrap of cone.
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| PSD Texture Colour. |

Finished my Cone.
Polycount: 80 polys
Wheelie Bin.
When I apply the textures you'll be able to see the wheelie bin in clear detail.
UV unwrap of my wheelie bin.
Colour of Wheelie Bin. More Detail will be added now.
PSD Texture colour
Final Wheelie Bin.
Final Poly count: 193 Polys
Things left to do:
- Apply a texture to my car.
- Create a minimum of 1 more 200 poly object.
- Slightly edit and texture my building.
Friday, 20 April 2012
200 Poly Objects. Bin and Cone
Finished my texture cone now I need to texture it.
Bin.
Here is the shape of the bin with extruded pieces.
Friday, 13 April 2012
Thursday, 22 March 2012
Sunday, 18 March 2012
UV unwrapping of the body.
I'm working on half the car so when I mirror my car the textures will be the same.
Work done this week: I've almost finished completed the UV texture of the body of my car
Things to do: Finish UV unwrapping my tyre and texture my vehicle.
Work done this week: I've almost finished completed the UV texture of the body of my car
Things to do: Finish UV unwrapping my tyre and texture my vehicle.
Sunday, 11 March 2012
Texturing Vehicle
Currently going through the process of sorting out the mesh of my vehicle in the UV texture editor.
I'm starting to do the tyre first.
I'm starting to do the tyre first.
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